Thom Koper, Gamedeveloper

My name is Thom Koper. I’m a dutch software development student at my second year of studying HBO-ICT at the Amsterdam university of applied sciences. With a level 4 diploma in game development, I accumulated 1 year of work experience in 2 internships at the ministry of defense and XR-Lab.

I have a passion for expanding my skillset and continuously learning new technologies. Whether picking up a new framework or diving into an unfamiliar domain, I thrive on growth. I also really enjoy being part of a team working towards a shared goal, collaborating, exchanging ideas, and collectively building something great is what motivates me most. For 5 years I have been specialising and have student experience in game development. I am also very interested and have started working on networking and back-end servers.

2024 – current
Education

HBO-ICT — Amsterdam University of Applied Sciences

Currently in year 2 of the game development track, expanding into networking and back-end servers. With my propaedeutic year in the pocket

sep. 2023 – feb. 2024
Internship

Internship — XR-Lab

Worked on extended reality projects, deepening hands-on experience in immersive tech.

feb. 2023 – jul. 2023
Internship

Internship — Ministry of Defense

First professional experience applying development skills in a government environment. Making and controlling simulations for millitary forces

2020 – 2024
Education

Level 4 Diploma — Game Development

Completed a level 4 qualification in game development. Where I learned a lot about programming, game development cycle, SCRUM and had 2 internships.

Godot Gun system project

Godot GDscript

Team: 1
Summary: This is a first person shooter project. With a system for guns and weapons designed to be modulair. Still a lot to do but a good basis is formed.

Bouyancy system

Unity C#

Team: 1
Summary: System I made in unity to simulate floating objects in water. This time it has been used to simulate ingredients falling into a soup. But can be used for any type of bouyant liquid

Roquelike bullet hell ability system

C# Monogame

Team: 1
Summary: This is a modular ability system developed in C# using the MonoGame framework. The system is designed with flexibility and expandability in mind, supporting multiple activation types to accommodate a wide variety of gameplay mechanics.

QRCode Generator

C++ SDL

Team: 1
Summary: A simple program that generates a QR code and renders it to the screen. This was a project for me to broaden my understanding of C++ and rendering without any game engines.

EMPTY

Team: 1
Summary: EMPTY

EMPTY

Team: 1
Summary: EMPTY